Illustrated below are a few elements that I believe would help to make our game very fun and provide much needed replay value.
Essentially we are looking at a side-view 2d RTS with some limited side-scroll elements. A player can upgrade the main base in order to pump out various units. These upgrades could come in the form of nifty addons to the tree house concept such as a satellite dish to entice nerds or a basketball hoop for the jocks. Units will spawn continuously from this base and pursue the enemy. A player may place various other "buildings" for added defense and to act as roadblocks for the enemy. The player may also use his or her preselected abilities in order to trash the opponents forces or buff his own. This game would mesh DOTA and RTS elements while maintaining simplistic controls yet offering many strategic choices and outcomes.

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